

I played through the game choosing my bike based purely on aesthetic factors, and felt no difference between them for the most part. While the game offers you the option to unlock and use different bikes and paint-jobs, there are no explicit stats or indications to help you decide which one is better than the other. From dock-yards to jungles, rooftops to beach-side piers, the levels and their layouts boast attractive, life-like visuals. Touchgrind BMX features five distinct locales where you can put your biking skills to the test, each of which contain unique challenges and requirements to be completed in order to unlock the next stage. After hitting 4-5 high-scoring jumps consecutively without wiping out, you’re rewarded with limited “Airtime” which temporarily slows down time and gives you the opportunity to bust out a few extra moves to maximize your high-score. Hit the next jump with 10,000 points or more, and you get another multiplier. Each jump over 10,000 points you manage to land successfully gets you a multiplier. The game’s combo and multiplier system is explained in detail during the initial tutorial: by swiping in a myriad of directions to pull off varied tricks, you earn points that add up towards your total score on the level. Keep your rear finger depressed and you start pedaling release it and you slow down gradually – it’s that simple! Using this method in conjunction with fore-finger steering is key to overcoming many of the game’s trickier jumps and obstacles.Īs you encounter various ramps and obstacles throughout Touchgrind BMX’s levels, your bike speeds off into the air, giving you the opportunity to start racking up points. Your fore-finger (placed on the handle-bars) takes care of steering while your rear finger (placed near the seat of the bike) controls your speed. The action is shown from a third-person perspective. These explanations are crisp, to the point and are accompanied by “finger indicators” (white circles indicating finger placement and movement which allow you to observe how the game is played and controlled in real-time). To help get your feet wet, the game introduces you to the basic controls and scoring mechanics by way of three extremely helpful tutorial videos. Thankfully, for me at least, the two games play quite differently. Understandably, I was a bit wary when it came to tackling Touchgrind BMX. While I spent a little time with the original Touchgrind, I’ll be honest, I never truly warmed up to the game because of its birds-eye view and what I felt was a formidably steep learning curve when it came to getting to grips with its controls. Reinventing the formula this time around, Touchgrind BMX takes all the action and excitement of competitive BMXing and somehow squeezes it onto the iOS platform.
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For those of you unfamiliar with that title, it was a skate-boarding (or finger-boarding) sim chock full of obstacles and combo opportunities to build high scores and compete with other iGamers around the world. Touchgrind BMX is Illusion Labs’ second extreme sports title and builds on the success of their smash-hit Touchgrind.

Why? Well, because it’s so flippin’ good it deserves a new folder all of its own – tagged ‘6 Star Games’! Touchgrind BMX (out now, $4.99) poses a bit of a conundrum. Personally, what I do is assign each game a score out of five stars and store them in corresponding folders. We all have our own preferred ways of organizing apps on the iDevices we own, right? Some folks pop their games in a folder labelled ‘games’, while others choose to group them together based on genre.
